Character Artist

Character Artist
  • posted job: 2025-06-12
  • Geneva
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  • Job Country: Switzerland
  • Job Industry: Creative Art & Design
  • Job Profile: Game Artist
  • Training Duration: Not Required
  • Number of Jobs Opening: 70
  • Salary: 160000 ( 150000 Per Month)
  • Job Type: Full Time
  • Visa: Provided by company
  • Food: Provided by company
  • Accommodation: Provided by company
  • Air ticket: Provided by company
  • Medical Insurance: Provided by Company
  • Commuting to job location: Provided by company
  • Required Experience: Not Required
  • Minimum Education Level: Not Required
  • Primary Language Requirement: English
  • Level of Language: Beginner
  • Secondary Language Requirement: Not Required
  • Employee Acceptance: International
  • Work Location: Work from Home (WFH) /Remote Work
  • Hiring Need: Immediate

Job Description:

A Character Artist in Geneva specializes in designing and sculpting visually compelling 3D or 2D characters for games, animations, films, or digital media. The role blends artistic imagination with anatomical accuracy and storytelling through visual expression. Responsibilities include conceptualizing characters, developing model sheets, sculpting 3D models or creating detailed illustrations, and refining character textures, clothing, and accessories. The artist collaborates with animators, modelers, and riggers to ensure characters are both aesthetically engaging and technically functional. Working in Geneva—a multicultural city with a strong digital and artistic presence—offers opportunities to engage in international media projects and collaborate with diverse creative teams. The position requires strong drawing and sculpting skills, understanding of human and creature anatomy, and proficiency in industry-standard tools. This role suits creative professionals passionate about character design, world-building, and emotionally expressive visual storytelling in interactive and cinematic experiences.

Job Requirement:

  • Degree in Fine Arts, Game Art, Animation, or related field

  • Strong portfolio of character designs and models

  • Skilled in anatomy, figure drawing, and character posing

  • Proficiency in digital sculpting tools (ZBrush, Blender, Maya)

  • Experience in character texturing and shader creation

  • Understanding of facial expressions and emotional range

  • Ability to design characters for games, animation, or film

  • Familiarity with game engines like Unity or Unreal Engine

  • Knowledge of rigging and skinning concepts

  • Creativity in developing diverse and original characters

  • Attention to detail in costume, style, and character traits

  • Collaboration with animators, writers, and modelers

  • Excellent visual storytelling skills

  • Understanding of design pipelines and production workflows

  • Experience with PBR texturing and material painting

  • Multilingual ability; French is essential in Geneva

  • Strong communication and feedback integration skills

  • Adaptability to various art styles and genres

  • Commitment to artistic consistency and high-quality output

    • Passion for storytelling and character-driven narratives

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